feat: wordle animation on guess
This commit is contained in:
parent
2b64d4ad50
commit
251bb79f0a
@ -13,18 +13,26 @@ class _WordlePageState extends State<WordlePage> with TickerProviderStateMixin {
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static const int MAX_ATTEMPTS = 6;
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static const int WORD_LENGTH = 5;
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List<List<String>> grid = List.generate(MAX_ATTEMPTS, (_) => List.filled(WORD_LENGTH, ''));
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List<List<LetterState>> gridStates = List.generate(MAX_ATTEMPTS, (_) => List.filled(WORD_LENGTH, LetterState.empty));
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List<List<String>> grid = List.generate(
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MAX_ATTEMPTS,
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(_) => List.filled(WORD_LENGTH, ''),
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);
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List<List<LetterState>> gridStates = List.generate(
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MAX_ATTEMPTS,
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(_) => List.filled(WORD_LENGTH, LetterState.empty),
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);
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Map<String, LetterState> keyboardStates = {};
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int currentRow = 0;
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int currentCol = 0;
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int animatingRow = -1;
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bool gameWon = false;
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bool gameLost = false;
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late List<AnimationController> _flipControllers;
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late List<Animation<double>> _flipAnimations;
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late AnimationController _revealController;
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late List<Animation<double>> _tileAnimations;
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late FocusNode _focusNode;
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Set<LogicalKeyboardKey> _pressedKeys = <LogicalKeyboardKey>{};
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@override
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void initState() {
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@ -32,7 +40,7 @@ class _WordlePageState extends State<WordlePage> with TickerProviderStateMixin {
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_initializeAnimations();
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_initializeKeyboardStates();
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_focusNode = FocusNode();
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// Request focus for keyboard input on web/desktop
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if (kIsWeb || (!kIsWeb && !Platform.isIOS && !Platform.isAndroid)) {
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WidgetsBinding.instance.addPostFrameCallback((_) {
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@ -42,18 +50,24 @@ class _WordlePageState extends State<WordlePage> with TickerProviderStateMixin {
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}
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void _initializeAnimations() {
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_flipControllers = List.generate(
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_revealController = AnimationController(
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duration: Duration(milliseconds: 1500),
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vsync: this,
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);
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_tileAnimations = List.generate(
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WORD_LENGTH,
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(index) => AnimationController(
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duration: Duration(milliseconds: 600),
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vsync: this,
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(index) => Tween<double>(begin: 0.0, end: 1.0).animate(
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CurvedAnimation(
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parent: _revealController,
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curve: Interval(
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index * 0.1,
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(index * 0.1) + 0.5,
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curve: Curves.elasticOut,
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),
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),
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),
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);
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_flipAnimations = _flipControllers.map((controller) =>
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Tween<double>(begin: 0.0, end: 1.0).animate(
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CurvedAnimation(parent: controller, curve: Curves.easeInOut)
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)
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).toList();
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}
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void _initializeKeyboardStates() {
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@ -64,15 +78,16 @@ class _WordlePageState extends State<WordlePage> with TickerProviderStateMixin {
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@override
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void dispose() {
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for (var controller in _flipControllers) {
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controller.dispose();
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}
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_revealController.dispose();
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_focusNode.dispose();
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super.dispose();
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}
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void _addLetter(String letter) {
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if (currentCol < WORD_LENGTH && currentRow < MAX_ATTEMPTS && !gameWon && !gameLost) {
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if (currentCol < WORD_LENGTH &&
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currentRow < MAX_ATTEMPTS &&
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!gameWon &&
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!gameLost) {
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setState(() {
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grid[currentRow][currentCol] = letter;
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currentCol++;
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@ -94,26 +109,23 @@ class _WordlePageState extends State<WordlePage> with TickerProviderStateMixin {
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Future<void> _submitWord() async {
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if (currentCol == WORD_LENGTH && !gameWon && !gameLost) {
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String guess = grid[currentRow].join('');
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// Animate the flip
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for (int i = 0; i < WORD_LENGTH; i++) {
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await Future.delayed(Duration(milliseconds: 100));
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_flipControllers[i].forward();
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}
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await Future.delayed(Duration(milliseconds: 300));
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List<LetterState> newStates = _evaluateGuess(guess);
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// Set the states and start animating the current row
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setState(() {
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gridStates[currentRow] = newStates;
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_updateKeyboardStates(guess, newStates);
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animatingRow = currentRow;
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});
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// Reset animations
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for (var controller in _flipControllers) {
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controller.reset();
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}
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// Start the reveal animation
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_revealController.reset();
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await _revealController.forward();
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// Clear the animating row and move to next row
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setState(() {
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animatingRow = -1;
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});
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if (guess == TARGET_WORD) {
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setState(() {
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@ -172,7 +184,8 @@ class _WordlePageState extends State<WordlePage> with TickerProviderStateMixin {
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LetterState newState = states[i];
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if (currentState == LetterState.correct) continue;
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if (currentState == LetterState.present && newState == LetterState.absent) continue;
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if (currentState == LetterState.present && newState == LetterState.absent)
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continue;
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keyboardStates[letter] = newState;
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}
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@ -185,14 +198,19 @@ class _WordlePageState extends State<WordlePage> with TickerProviderStateMixin {
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builder: (BuildContext context) {
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return AlertDialog(
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title: Text(won ? 'Congratulations!' : 'Game Over'),
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content: Text(won ? 'You solved today\'s puzzle!' : 'The word was: $TARGET_WORD'),
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content: Text(
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won ? 'You solved today\'s puzzle!' : 'The word was: $TARGET_WORD',
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),
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actions: [
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TextButton(
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onPressed: () {
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Navigator.of(context).pop();
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_resetGame();
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},
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child: Text('Play Again', style: TextStyle(color: Color(0xFF6A4C93))),
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child: Text(
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'Play Again',
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style: TextStyle(color: Color(0xFF6A4C93)),
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),
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),
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],
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);
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@ -203,9 +221,13 @@ class _WordlePageState extends State<WordlePage> with TickerProviderStateMixin {
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void _resetGame() {
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setState(() {
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grid = List.generate(MAX_ATTEMPTS, (_) => List.filled(WORD_LENGTH, ''));
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gridStates = List.generate(MAX_ATTEMPTS, (_) => List.filled(WORD_LENGTH, LetterState.empty));
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gridStates = List.generate(
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MAX_ATTEMPTS,
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(_) => List.filled(WORD_LENGTH, LetterState.empty),
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);
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currentRow = 0;
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currentCol = 0;
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animatingRow = -1;
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gameWon = false;
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gameLost = false;
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_initializeKeyboardStates();
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@ -225,166 +247,176 @@ class _WordlePageState extends State<WordlePage> with TickerProviderStateMixin {
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_focusNode.requestFocus();
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}
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},
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child: KeyboardListener(
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child: RawKeyboardListener(
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focusNode: _focusNode,
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onKeyEvent: _handleKeyEvent,
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onKey: _handleRawKeyEvent,
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child: Scaffold(
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backgroundColor: Colors.white,
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appBar: AppBar(
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backgroundColor: Colors.white,
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elevation: 0,
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automaticallyImplyLeading: false,
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centerTitle: true,
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title: Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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Text(
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'وصال',
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style: TextStyle(
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fontSize: 28,
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fontWeight: FontWeight.w200,
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fontFamily: 'Blaka',
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color: Color(0xFF6A4C93),
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),
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backgroundColor: Colors.white,
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appBar: AppBar(
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backgroundColor: Colors.white,
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elevation: 0,
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automaticallyImplyLeading: false,
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centerTitle: true,
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title: Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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Text(
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'وصال',
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style: TextStyle(
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fontSize: 28,
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fontWeight: FontWeight.w200,
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fontFamily: 'Blaka',
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color: Color(0xFF6A4C93),
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),
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),
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SizedBox(width: 8),
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Text(
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'Daily Challenge',
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style: TextStyle(
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fontSize: 16,
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fontWeight: FontWeight.w500,
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color: Colors.grey[600],
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),
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),
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],
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),
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SizedBox(width: 8),
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Text(
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'Daily Challenge',
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style: TextStyle(
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fontSize: 16,
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fontWeight: FontWeight.w500,
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color: Colors.grey[600],
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),
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bottom: PreferredSize(
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preferredSize: Size.fromHeight(1),
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child: Container(height: 1, color: Colors.grey[200]),
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),
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],
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),
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bottom: PreferredSize(
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preferredSize: Size.fromHeight(1),
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child: Container(height: 1, color: Colors.grey[200]),
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),
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),
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body: Column(
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children: [
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Expanded(
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child: Center(
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child: Container(
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constraints: BoxConstraints(maxWidth: 350),
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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// Game Grid
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Container(
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padding: EdgeInsets.all(16),
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child: Column(
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children: List.generate(MAX_ATTEMPTS, (row) {
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return Padding(
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padding: EdgeInsets.symmetric(vertical: 2),
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child: Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: List.generate(WORD_LENGTH, (col) {
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return Container(
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margin: EdgeInsets.all(2),
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width: 62,
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height: 62,
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child: AnimatedBuilder(
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animation: _flipAnimations[col],
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builder: (context, child) {
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// Check if this tile should be animating
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bool isCurrentRowAndAnimating = row == currentRow && _flipAnimations[col].value > 0;
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// If not animating, show the final state
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if (!isCurrentRowAndAnimating) {
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return Container(
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width: 62,
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height: 62,
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decoration: BoxDecoration(
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border: Border.all(
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color: _getBorderColor(row, col),
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width: 2,
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),
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color: _getTileColor(row, col),
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),
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child: Center(
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child: Text(
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grid[row][col],
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style: TextStyle(
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fontSize: 32,
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fontWeight: FontWeight.bold,
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color: _getTextColor(row, col),
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),
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body: Column(
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children: [
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Expanded(
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child: Center(
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child: Container(
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constraints: BoxConstraints(maxWidth: 350),
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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// Game Grid
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Container(
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padding: EdgeInsets.all(16),
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child: Column(
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children: List.generate(MAX_ATTEMPTS, (row) {
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return Padding(
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padding: EdgeInsets.symmetric(vertical: 2),
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child: Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: List.generate(WORD_LENGTH, (col) {
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bool shouldAnimate =
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row == animatingRow &&
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gridStates[row][col] !=
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LetterState.empty;
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return Container(
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margin: EdgeInsets.all(2),
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width: 62,
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height: 62,
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child: shouldAnimate
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? AnimatedBuilder(
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animation: _tileAnimations[col],
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builder: (context, child) {
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double scale =
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0.8 +
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(0.2 *
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_tileAnimations[col]
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.value);
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return Transform.scale(
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scale: scale,
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child: Container(
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width: 62,
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height: 62,
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decoration: BoxDecoration(
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border: Border.all(
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color:
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_getBorderColor(
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row,
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col,
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),
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width: 2,
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),
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color:
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_getAnimatedTileColor(
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row,
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col,
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_tileAnimations[col]
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.value,
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),
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borderRadius:
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BorderRadius.circular(
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4,
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),
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),
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child: Center(
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child: Text(
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grid[row][col],
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style: TextStyle(
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fontSize: 32,
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fontWeight:
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FontWeight.bold,
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color: _getAnimatedTextColor(
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row,
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col,
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_tileAnimations[col]
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.value,
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),
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),
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),
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),
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),
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);
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},
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)
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: Container(
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width: 62,
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height: 62,
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decoration: BoxDecoration(
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border: Border.all(
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color: _getBorderColor(
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row,
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col,
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),
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width: 2,
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),
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color: _getTileColor(
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row,
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col,
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),
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borderRadius:
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BorderRadius.circular(4),
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),
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),
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),
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);
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}
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// Animation is running - create flip effect
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double progress = _flipAnimations[col].value;
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double rotationX = progress * 3.14159;
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// Determine colors to show during animation
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bool showFinalColors = progress > 0.5;
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Color bgColor = showFinalColors ? _getTileColor(row, col) : Colors.white;
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Color textColor = showFinalColors ? _getTextColor(row, col) : Colors.black;
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return Container(
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width: 62,
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height: 62,
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decoration: BoxDecoration(
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border: Border.all(
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color: _getBorderColor(row, col),
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width: 2,
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),
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color: Colors.white,
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),
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child: Stack(
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children: [
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// Animated background that flips
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Transform(
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alignment: Alignment.center,
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transform: Matrix4.identity()
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..setEntry(3, 2, 0.001)
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..rotateX(rotationX),
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child: Container(
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width: 62,
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height: 62,
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color: bgColor,
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),
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),
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// Text that always stays upright and visible
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Center(
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child: Text(
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grid[row][col],
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style: TextStyle(
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fontSize: 32,
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fontWeight: FontWeight.bold,
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color: textColor,
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child: Center(
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child: Text(
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grid[row][col],
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style: TextStyle(
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fontSize: 32,
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fontWeight:
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FontWeight.bold,
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color: _getTextColor(
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row,
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col,
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),
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),
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),
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),
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),
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],
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),
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);
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},
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),
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);
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}),
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),
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);
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}),
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),
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);
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}),
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),
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);
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}),
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),
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),
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],
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),
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],
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),
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),
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),
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),
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// Keyboard
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Container(padding: EdgeInsets.all(8), child: _buildKeyboard()),
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],
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),
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// Keyboard
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Container(
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padding: EdgeInsets.all(8),
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child: _buildKeyboard(),
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),
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],
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),
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),
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),
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),
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@ -407,7 +439,7 @@ class _WordlePageState extends State<WordlePage> with TickerProviderStateMixin {
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children: row.map((key) {
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bool isSpecial = key == 'ENTER' || key == '⌫';
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double width = isSpecial ? 65 : 35;
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return Container(
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margin: EdgeInsets.symmetric(horizontal: 1.5),
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width: width,
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@ -449,23 +481,19 @@ class _WordlePageState extends State<WordlePage> with TickerProviderStateMixin {
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}
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}
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bool _handleKeyEvent(KeyEvent event) {
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if (event is KeyDownEvent) {
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void _handleRawKeyEvent(RawKeyEvent event) {
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if (event is RawKeyDownEvent) {
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if (event.logicalKey == LogicalKeyboardKey.enter) {
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_submitWord();
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return true;
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} else if (event.logicalKey == LogicalKeyboardKey.backspace) {
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_deleteLetter();
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return true;
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} else if (event.logicalKey.keyLabel.length == 1) {
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String key = event.logicalKey.keyLabel.toUpperCase();
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} else if (event.character != null && event.character!.isNotEmpty) {
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String key = event.character!.toUpperCase();
|
||||
if (key.codeUnitAt(0) >= 65 && key.codeUnitAt(0) <= 90) {
|
||||
_addLetter(key);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
Color _getBorderColor(int row, int col) {
|
||||
@ -482,7 +510,7 @@ class _WordlePageState extends State<WordlePage> with TickerProviderStateMixin {
|
||||
Color _getTileColor(int row, int col) {
|
||||
if (row >= MAX_ATTEMPTS || col >= WORD_LENGTH) return Colors.white;
|
||||
if (row >= currentRow && !gameWon) return Colors.white;
|
||||
|
||||
|
||||
switch (gridStates[row][col]) {
|
||||
case LetterState.correct:
|
||||
return Color(0xFF6AAE7C);
|
||||
@ -498,14 +526,53 @@ class _WordlePageState extends State<WordlePage> with TickerProviderStateMixin {
|
||||
Color _getTextColor(int row, int col) {
|
||||
if (row >= MAX_ATTEMPTS || col >= WORD_LENGTH) return Colors.black;
|
||||
if (row >= currentRow && !gameWon) return Colors.black;
|
||||
return gridStates[row][col] == LetterState.empty ? Colors.black : Colors.white;
|
||||
return gridStates[row][col] == LetterState.empty
|
||||
? Colors.black
|
||||
: Colors.white;
|
||||
}
|
||||
|
||||
Color _getAnimatedTileColor(int row, int col, double animationValue) {
|
||||
if (row >= MAX_ATTEMPTS || col >= WORD_LENGTH) return Colors.white;
|
||||
if (row != animatingRow || gridStates[row][col] == LetterState.empty) {
|
||||
return _getTileColor(row, col);
|
||||
}
|
||||
|
||||
// Show color based on animation progress
|
||||
Color targetColor;
|
||||
switch (gridStates[row][col]) {
|
||||
case LetterState.correct:
|
||||
targetColor = Color(0xFF6AAE7C);
|
||||
break;
|
||||
case LetterState.present:
|
||||
targetColor = Color(0xFFC9B037);
|
||||
break;
|
||||
case LetterState.absent:
|
||||
targetColor = Color(0xFF787C7E);
|
||||
break;
|
||||
default:
|
||||
targetColor = Colors.white;
|
||||
}
|
||||
|
||||
return Color.lerp(Colors.white, targetColor, animationValue) ??
|
||||
Colors.white;
|
||||
}
|
||||
|
||||
Color _getAnimatedTextColor(int row, int col, double animationValue) {
|
||||
if (row >= MAX_ATTEMPTS || col >= WORD_LENGTH) return Colors.black;
|
||||
if (row != animatingRow || gridStates[row][col] == LetterState.empty) {
|
||||
return _getTextColor(row, col);
|
||||
}
|
||||
|
||||
// Text color changes with animation
|
||||
return Color.lerp(Colors.black, Colors.white, animationValue) ??
|
||||
Colors.black;
|
||||
}
|
||||
|
||||
Color _getKeyColor(String key) {
|
||||
if (key == 'ENTER' || key == '⌫') {
|
||||
return Colors.grey[300]!;
|
||||
}
|
||||
|
||||
|
||||
LetterState state = keyboardStates[key] ?? LetterState.empty;
|
||||
switch (state) {
|
||||
case LetterState.correct:
|
||||
@ -523,15 +590,10 @@ class _WordlePageState extends State<WordlePage> with TickerProviderStateMixin {
|
||||
if (key == 'ENTER' || key == '⌫') {
|
||||
return Colors.black;
|
||||
}
|
||||
|
||||
|
||||
LetterState state = keyboardStates[key] ?? LetterState.empty;
|
||||
return state == LetterState.empty ? Colors.black : Colors.white;
|
||||
}
|
||||
}
|
||||
|
||||
enum LetterState {
|
||||
empty,
|
||||
absent,
|
||||
present,
|
||||
correct,
|
||||
}
|
||||
enum LetterState { empty, absent, present, correct }
|
||||
|
||||
Loading…
Reference in New Issue
Block a user