Remove No longer used files
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2e5ecb175f
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@ -1,38 +0,0 @@
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/**
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********************************************************************************
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* @file defs.h
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* @brief Defines global constants and types used in the emulator.
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********************************************************************************
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*/
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#ifndef DEFS_H
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#define DEFS_H
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#include "../global.h"
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#include <stdint.h>
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#include <stdbool.h>
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/************************************
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* MACROS AND CONSTANTS
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************************************/
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#define EXIT_FAILURE 1
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#define HALT_INSTRUCTION 0x8a000000;
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/************************************
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* TYPEDEFS
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************************************/
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typedef uint8_t byte;
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typedef struct {
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bool Negative;
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bool Zero;
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bool Carry;
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bool Overflow;
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} PSTATE;
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typedef struct {
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word registers[REGISTER_COUNT];
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word PC;
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byte memory[MEMORY_SIZE];
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PSTATE conditionCodes;
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} Machine;
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#endif
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@ -1,34 +0,0 @@
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/**
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********************************************************************************
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* @file objectloader.c
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* @brief Object file loader for the emulator
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********************************************************************************
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*/
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#include <stdio.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include "objectloader.h"
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#include "defs.h"
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void loadObjectFile(const char *filename, byte *memoryAddress) {
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FILE *file = fopen(filename, "rb");
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// Check if the file exists
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if (file == NULL) {
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fprintf(stderr, "Error: Could not open file %s\n", filename);
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exit(EXIT_FAILURE);
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}
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// Load the object file into memory (or as much as possible)
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size_t bytesRead = fread(memoryAddress, MEMORY_SIZE, 1, file);
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if (bytesRead == 0) {
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if (feof(file))
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exit(EXIT_SUCCESS);
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fprintf(stderr, "Error: Could not read from file %s\n", filename);
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exit(EXIT_FAILURE);
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}
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fclose(file);
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}
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@ -1,15 +0,0 @@
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/**
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* @file objectloader.h
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* @brief Object file loader for the emulator
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*/
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#include <stdbool.h>
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#include "defs.h"
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/**
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* @brief Loads an object file into memory starting at memoryAddress.
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*
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* @param filename The name of the file to be read
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* @param memoryAddress The memory address to load the object file into
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*/
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void loadObjectFile(const char *filename, byte *memoryAddress);
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